STEP 8: We'll use variables and dot notation to call sprites by name and assign actions to specific sprites.
We use dot notation to join a sprite's name with the action we want it to do.
- Go to and drag out Move Left. Drop it at the bottom of your program.
- Assign the command to glorp by changing the variable before .move_left() from sprite to glorp.
- Change the integer in .move_left() from 50 to 150.
To navigate the page using the TAB key, first press ESC to exit the code editor.